
Hitting enemies regenerate stamina balances this fact: you are rewarded for well-timed hits and can keep your combos going even when you are surrounded by 20 enemies. With one of those other stamina mods, you'd quickly find yourself surrounded by 20 bandits with 0 stamina this is much more frustrating even than Dark Souls. Stamina costs for attack is a common practice in modern action games however, Skyrim's level design-along with all other additional levels from the modding community-makes it impossible to make a balanced stamina attack system. Attack stamina consumption can be turned off in MCM while not in combat, so you can experiment with your movesets more freely like in Elden Ring.Hitting an enemy with heavy attacks costs reduced stamina.Hitting an enemy with light attacks replenishes stamina.The latter keeps late-game characters and player from being over-powered. The former incentivizes the player to level up.

Heavy attack costs a fixed portion of stamina.


You will not experience any script lag, nor save corruption if you ever decide to uninstall this mod mid-save. Therefore it is neither "heavy-weight" nor "light-weight", it's weightless. Valhalla Combat brings a hefty amount of changes however unlike other combat overhauls, all changes and functionalities are implemented through SKSE. Heavily inspired by modern action games such as AC:Valhalla, God of War, and Elden Ring, Valhalla Combat will fundamentally change the feeling of Skrim's combat both in 1st and 3rd person, rendering a enjoyable and consistent experience. Valhalla Combat is an integrated and script-free combat overhaul designed with modern principles in mind.
